using UnityEngine;
using System.Collections;

public class EffectManager : DrawableGameObject
{
	private PlayerState playerState;
	
	public Texture2D[] animation01;
	public Texture2D[] animation02;
	
	public static string ToAnubis = "First";
	public static string ToNormal = "Second";
	
	public override void Start () 
	{
		base.Start();
		
		SetAnimations(animation01, animation02, null, null, null);
	}
	
	void Update ()
	{
		
	}
	
	public void PlayEffectAnimation(string animation, string mode)
	{
		RunAnimation(animation, mode);
	}
}
